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Elements are attributes that are added to certain skills and apply debuffs to enemies and have a burst effect when the debuff has been stacked enough times on a target.

Debuffs[]

Debuffs are status ailments applied to a target that has been hit with an elemental skill.

Fire: Damage over time

Ice: Reduced movement speed

Lightning: Damage over time, increased skill delay

Earth: Reduced movement speed

Light: Damage over time, knockback

Darkness: Damage over time

Burst Effects[]

Burst effects occur when a target has built up enough stacks of the same element's debuffs.

Fire: High damage explosion

Ice: Immobilize, damage after immobilize wears off

Lightning: High damage explosion

Earth: Immobilize, damage after immobilize wears off

Light: High damage explosion

Darkness: Immobilize, damage after immobilize wears off

Useful Links[]

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